sound designer — seoul, kr

Snd for
Every Frame.

Sound design, foley, mixing and voice engineering across games, advertising, film and music.

view selected work
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Selected work

advertising / brand

Cinematic BGM and advertising sound for the Exoborne commercial by Tencent (Level Infinite).

Role — Cinematic BGM, ad sound design
Tools — Cubase
Year — 2025

Sound for the Arcane × Meituan TV commercial (two parts) — original hip-hop BGM, foley and effects design.

Role — BGM production, foley, SFX design
Tools — Cubase, FL Studio
Year — 2024

Brand-film sound design for OO Studio's 'ADAM & EVE'.

Role — Sound design, mix
Tools — Cubase
Year — 2024

Ongoing brand-film sound and BGM across fashion, beauty and corporate work.

  • fashion
  • YESEYESEE × HANWHA EAGLES
  • CODEGRAPHY
  • GRAFFITIONMIND
  • GRAILZ
  • NZNEYEWEAR
  • beauty
  • OLIVE YOUNG × BARBIE VITAL BEAUTIE
  • corporate
  • KAKAO / NEXT LEVEL STUDIO — 'OTHERWORLD', 'FIXEL PLUS'
  • other
  • ETF — CHICKEN SERIES (1–4)
  • SUNTORY WHISKY
  • MOKUSHLA
  • EDITUM STUDIOS
Role — BGM production, sound design, mix
Tools — Cubase, FL Studio
Year — 2020–
game / interactive

Full sound design for a 3D soulslike side-scroller — combat, UI and environment SFX built to sit tightly with player action and pacing.

Role — Battle / UI / environment SFX
Tools — Cubase
Year — 2025
film

Sound supervisor on the short film Nur einmal, an official selection at the Hamburg International Short Film Festival.

Role — Sound supervisor
Tools — Cubase, iZotope RX10
Year — 2026
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Sound supervisor on the short film Fillage, directed by Naro Lee (HFBK).

Role — Sound supervisor
Tools — Cubase, iZotope RX10
Year — 2026
Fillage — poster

Intro sound design and foley for the music video DREAM WAKE DREAM by KimYong (feat. Shin Se Hwi).

Role — Sound design & foley (intro)
Tools — Cubase
Year — 2025
voice / ai

Built and quality-controlled audio datasets for the VARCO voice-AI model at NC AI — cleaning and curating voice-actor recordings and setting the quality standard.

Across ~9 months: denoising and level-normalising roughly 25,000 recorded sentences into a consistent, model-ready dataset.

Role — Data engineering, quality control
Tools — iZotope RX10, Ocenaudio
Year — 2025.06–2026.03
VARCO Voice — NC AI
music

Winning entry in the CARSSETTE vol.2 remix competition on HIPHOPPLAYA.

Role — Remix, production, mix
Tools — FL Studio, Cubase
Year — 2021

Released hip-hop and pop singles under two names — 0130 (production) and naisli — covering composition, mixing and vocal direction.

As — 0130, naisli
Role — Composition, mix, vocal direction
Tools — FL Studio, Cubase
Year — 2020–24
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About

DISCIPLINES game sfx design
sfx
foley
bgm production
mixing & mastering
voice data engineering
vocal direction

TOOLS Cubase · FL Studio
Audacity
Ocenaudio

jeehwankeem is a sound designer based in Seoul, South Korea, working across games, advertising, film and music — from interactive and cinematic SFX to short-film sound supervision and record production.

His work includes full game sound on the 3D soulslike VELASTER, commercial work for Arcane × Meituan and Tencent's Exoborne, and sound supervision on the short film Nur einmal. To him, audio is less about making effects and more about designing the player's experience — how a scene should feel and move.

At NC AI he built and quality-controlled voice-AI training data, curating over 25,000 recordings and setting the audio quality standard — pairing sound design with a strong grasp of large-scale audio data. A HIPHOPPLAYA remix win and twelve released singles keep his ear tuned to what makes people feel something in a sound.

Available for freelance and full-time sound design.

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Contact

Let's make it sound right.

jeewhhh1@gmail.com